
As the Lead Technical Artist and 3D Artist on Project Freefall: Early Access, I took ownership of the character pipeline, from concept to implementation, while also contributing to VFX and environment assets. Working closely with concept, design, and engineering teams, I helped shape a streamlined production pipeline that supported the project’s creative and technical goals.
Character Pipeline
Software Used: Houdini, Substance Painter, Unreal Engine 5, Whisk, Tripo3D
Clouds
Software Used: Houdini, Niagara, Unreal Engine 5
Island City
Software Used: Maya, Substance Painter, Unreal Engine 5
Material and Niagara VFX
Software Used: Niagara, Unreal Engine 5
Using a material created a iridescent effect on the chameleon skin that warps based off camera rotation
