Tools

Auto Vertex Color Generator- Maya tool script that takes a selected mesh, separates it into pieces, measures mesh similarity and applies vertex color to each piece then recombines it.
Collision Mesh Generator - Maya script tool that will auto duplicate a mesh slightly scale it based off preferences, apply collision material and rename the mesh with 'UCX_' abbreviation for importing into engines.
Building Generator - Created using blueprints in Unreal Engine 5. Using the PCG system I can input a mesh as shown a window, roof, and door mesh, this tool has the functionality to add floor sizes, and doors randomly placed, and expanding the building is done by moving around the spline points.   
This is a spline-based procedural modeling tool. Created using blueprints in Unreal Engine 5, the tool can have an input static-based mesh with parameters of procedurally generating static meshes along a spline. This has added functionality of pacing the meshes apart as well as warping them appropriately to the curve of the spline. 
Procedural staircase generator - created using the Geometry scripting tool language in Unreal Engine 5. The staircase has parameters to adjust the step width, depth, rotation, and number of steps. After you have specified the parameters for the staircase you can input the asset path and name the asset, followed by clicking on the "Generate Static Mesh" button to create your static mesh. 
Procedural tube generator - created using the Geometry scripting tool language in Unreal Engine 5. The staircase has parameters to adjust the radius, thickness, and Length. After you have specified the parameters for the tube you can input the asset path and name the asset, followed by clicking on the "Generate Static Mesh" button to create your static mesh. 

VFX

Rendered Mist -Houdini, Unreal Engine 5

This is a mist simulation, rendered out in Houdini as a sprite sheet and animated in Unreal Engine 5  Niagara.

Spirit - Niagara Unreal Engine 5

Render Target Setup- Unreal Engine 5

This is a render target tool, using a camera to capture realtime, export that as an image and place that into a material to view in another place of the scene.