Tools

Building Generator Tool

This is a spline-based procedural modeling tool. Created using blueprints in Unreal Engine 5. Using the PCG system I can input a mesh as shown a window, roof, and door mesh, this tool has the functionality to add floor sizes, and doors randomly placed, and expanding the building is done by moving around the spline points.   

Spline based Procedural Modeling Tool

This is a spline-based procedural modeling tool. Created using blueprints in Unreal Engine 5, the tool can have an input static-based mesh with parameters of procedurally generating static meshes along a spline. This has added functionality of pacing the meshes apart as well as warping them appropriately to the curve of the spline. 

Geometry Script- Procedural Staircase Generator

This is a procedural staircase generator, created using the Geometry scripting tool language in Unreal Engine 5. The staircase has parameters to adjust the step width, depth, rotation, and number of steps. After you have specified the parameters for the staircase you can input the asset path and name the asset, followed by clicking on the “Generate Static Mesh” button to create your static mesh. 

Geometry Script- Procedural Tube Generator

This is a procedural tube generator, created using the Geometry scripting tool language in Unreal Engine 5. The staircase has parameters to adjust the radius, thickness, and Length. After you have specified the parameters for the tube you can input the asset path and name the asset, followed by clicking on the “Generate Static Mesh” button to create your static mesh.