I worked as a 3D Environment Artist in charge of creating the room environments based on the concept art team. With each room, I was in charge of modeling, texturing, lighting, and optimizing the room. I worked along with the concept art team, design, and engineering team to establish a production pipeline. 

3D Environments

Software Used: Maya, Substance Painter, Substance Designer, Photoshop, Unity

Admin Room-52k tris

Quarry Room-128k tris

Medlab Room-124k tris

Boiler Room-68k tris