I worked as a 3D Environment Artist in charge of creating the room environments based on the concept Among Us 2D game. With each room, I was in charge of modeling, texturing, lighting, and optimizing the room. I worked along with the design and engineering team to establish a production pipeline. 

3D Environments

Software Used: Maya, Substance Painter, Substance Designer, Photoshop, Unity

Admin Room-12k tris

Weapons Room-60k tris

Medbay Room-52k tris

Security Room-41k tris

Communications Room-35k tris

Cafeteria Room-48k tris